Wednesday


We now have two players who can fly around. They can turn and shoot. Shooting generates a recoil which propels them backward. I have to make them bounce off the edges so that they don't go off-screen. Sebastian has been hard at work making more assets and experimenting with shaders. Tomorrow, I'm going to work on drawing the bullets and their time-bending fields using shaders. Then I have to figure out how to actually slow stuff down. I probably won't get to implementing the rewind until Friday.

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