Friday


The fifth and final day is over! I put a lot of work in today, though I think not in all the right places. A lot of the code I wrote was in preparation of things I never implemented, making it a poor use of my time. The game isn't really playable. The scout now moves side to side with A/D and can reveal enemies when it gets close enough.

This was a good lesson in scope. I had a feeling it was ambitious in the beginning, and I ignored it. Every day since, I was only more convinced I should have went with something smaller. I'm disappointed I'll never see what I Have a Shot could have become, but there's no reason to be. There are a lot of things I'll never see. The important thing is that this is a mistake I'll be less likely to make thanks to this experience. I could have lost a much more important project.

Once again, some reusable code has come out of this. I now have a framework for animations! But Tony, how did you find the time to do that? By having the wrong priorities. I thought I'd implement animations for this game. How silly. But it's here now, and I can use it on future projects.

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