Tuesday


I've reached the end of the second day. Collisions are now done, as well as the rope physics. No gameplay yet as I have to implement shooting the hook. So that and rotating will be first things I work on tomorrow. Next, the players have to receive damage depending on the force with which they collide. And finally, better art. At this pace, I'm not sure if I will get to the art, which doesn't leave any room to experiment with sound. Let's hope tomorrow is more productive!

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