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Grapnel

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Devlog

  • Friday
    May 04, 2019 by Tony Ilersich
    The fifth and final day is over. Technically, it ended 3 hours ago, but I had to finish what I set out to. The UI scales correctly now, maintaining a perfect 16:9. The menu works perfectly -- we even... Continue reading
  • Thursday
    May 03, 2019 by Tony Ilersich
    Day four complete. A lot got done today. The game is now playable! As you can see, the players can now rotate and shoot their grappling hooks. I've also started working on the menu system, which prove... Continue reading
  • Wednesday
    May 02, 2019 by Tony Ilersich
    I've reached the end of the third day. Today was completely unproductive. I definitely jinxed myself in the devlog yesterday. Things kept coming up, and I had very little time to work on Grapnel. I've... Continue reading
  • Tuesday
    May 01, 2019 by Tony Ilersich
    I've reached the end of the second day. Collisions are now done, as well as the rope physics. No gameplay yet as I have to implement shooting the hook. So that and rotating will be first things I work... Continue reading
  • Monday
    April 30, 2019 by Tony Ilersich
    I've reached the end of the first day of development. After a few hours of work, I've gotten a lot done, but unfortunately not much to show. Basic movement is working, but I still have to implement co... Continue reading
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