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Grapnel
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Devlog
Friday
May 04, 2019
by
Tony Ilersich
The fifth and final day is over. Technically, it ended 3 hours ago, but I had to finish what I set out to. The UI scales correctly now, maintaining a perfect 16:9. The menu works perfectly -- we even...
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Thursday
May 03, 2019
by
Tony Ilersich
Day four complete. A lot got done today. The game is now playable! As you can see, the players can now rotate and shoot their grappling hooks. I've also started working on the menu system, which prove...
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Wednesday
May 02, 2019
by
Tony Ilersich
I've reached the end of the third day. Today was completely unproductive. I definitely jinxed myself in the devlog yesterday. Things kept coming up, and I had very little time to work on Grapnel. I've...
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Tuesday
May 01, 2019
by
Tony Ilersich
I've reached the end of the second day. Collisions are now done, as well as the rope physics. No gameplay yet as I have to implement shooting the hook. So that and rotating will be first things I work...
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Monday
April 30, 2019
by
Tony Ilersich
I've reached the end of the first day of development. After a few hours of work, I've gotten a lot done, but unfortunately not much to show. Basic movement is working, but I still have to implement co...
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